I finally finished the first expansion. I have to say that for the most part I was very happy with it. I really liked the feeling that there were so many possible outcomes, although I have to agree with some people that some of the Wall of the Faithless stuff was a bit odd (the god of death's justifications for it, etc.).
I've been working on charm spells for PRR. I've posted a bit about the problem before, but here is the quick synopsis I posted to the nwn boards:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=611024&forum=1...
The nwcitadel has moved to:
http://nwcitadel.forgottenrealmsweave.org/index.php
Update your bookmarks and head on over!
More information on the move can be found here:
http://nwcitadel.forgottenrealmsweave.org/showthread.php?t=1160
Last night I released beta002 of the PRR3 system. It includes a minor rework to how rumors are constructed that should answer a lot of the feedback I've gotten. I also did a good amount of testing on using PRR with the PCO scripts and they seem to be working great.
Well, I finally got the expansion. The first thing I did was install it and jump in. So far I'm impressed. The first few areas and the conversations are really well done.
I'm super happy to see the Shaman made it in there. I haven't been paying too much attention so that was a pleasant surprise.
The fine people at nwvault were able to approve the PRR this morning and it's now up. Here are the links:
I just submitted the beta to the vault. Hopefully it will be up tomorrow!
Well, I finally got the transitions working. After two weeks of debugging and thinking about it, I suddenly remembered a one second DelayCommand() in a function that was causing the database flush to happen after the module had unloaded. I reworked the transition to account for this and it's working great now.
Spent some time over the weekend and tonight working on the module transitions. My big breakthrough came when I realized that campaign scripts don't seem to compile during a "Compile All Script in Module" action. Now instead of nothing transfering, all factions drop to 0. Not the intended action, but at least I'm getting closer!
Well I did some more work on the tutorial this morning. I'm finding it's a great way to QA the scripts and I've found a few things that I was able to make more clear during the documentation process.
At this point I've got the following sections:
Chapter 1: Using basic reactions
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