Why is everyone injured?

Patch 1.04 is apparently responsible for making all the NPCs standing around the module injured. It has something to do with current hit points versus max hit points. Here's a thread talking about it:

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=561730&forum=1...

Reports suggest that this only affects previously created module. New modules don't seem to suffer from this bug.

A suggested fix was to manually look at the characters' current and max hit points in the Toolset.