WhoIsEvilTurnip posted this explanation of how to add custom tips to the loading screens:
I figured this out a day or two ago. There didn't seem to be anywhere it was actually written plainly.
First make a custom TLK. It should start with StrRef numbers 0, 1, 2, etc. Make it as long as you like with custom strings in each one.
Next, either make a new nwn2_tips.2da from scratch or copy the default one. If you copy the default one, go ahead and delete all of the lines except the first one.
I don't know why the nwn2_tips.2da has two "Row No." columns, but it works. Change the String for row 0 to reference 16777216, and set row 1 to reference 16777217, and so on, for as many random tips as you want.
Stick your custom TLK in your main NWN2 directory, the same one that the dialog.tlk is in.
You can put the nwn2_tips.2da in a custom hak if you like. I used TlkEdit to make my hak and put it in the My Documents\Neverwinter Nights 2\hak directory. Then go ahead and open your module in the toolset, and in the module properties, add your custom hak, and set your custom tlk as the one this module uses. Save the module, and try it out. When changing areas, your custom tips will appear! For some reason, when you are entering the module for the first time, the default tips show, but every area change after that brings up a custom tip from the custom tlk file.
Hope this helps. I looked for a long time for straightforward instructions for noobs on this subject before using trial and error to get it to work.
See the full thread here:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=596848&forum=115
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