ScreminMemes and Miserere posted some great advice in the Toolset Q&A thread on the official forums on making seamless exterior areas:
Quote: Posted 10/13/06 02:03 (GMT) by ScreminMemes
The off limits area is there to create the illusion of seamlessness. All you need to to to make your areas seamless is copy one then move it to the side until the last two in-bounds rows from the original area are the first two out of bounds in the next area.
Quote: Posted 10/16/06 17:28 (GMT) by Terror2001
I've been looking for a way to copy sections of a map to create this seamless effect but have yet been unable to. I understand the copying of the map to a new map, but how do you select and move a group of tiles?
Don't try to copy sections of a map. Instead:
(1) Make a copy of the entire area (i.e. copy the area itself, not the terrain and stuff in it). Just select the area in the area list, right-click, and select copy.
(2) Identify the edge you want to carry over (let's say it's the North edge of the original area, so you want to preserve the *North* edge of the new area as well).
(3) Select and delete all objects that do not fall within the 4 tiles along the edge you are preserving (otherwise all those objects will collapse to the new edge when you do the next steps, which will screw up the areas you want to preserve). So in our example we delete all objects that are not within 4 tiles of the *North* edge of the new area.
(4) Use the Resize option (I think it's in the Edit menu, but I don't have the toolset in front of me right now) and reduce the size of the edge *opposite* the one you are preserving until you have only 6 tiles in width, total (4 of which will be off limit areas). The 2 off-limit areas from the other area will now be the walkable areas of the new area. In our example, we would remove most of the tiles on the *South* edge of the new area.
(5) Use the Resize option again to increase the size of the area back to what you want it to be, this time on the other edge. Now you have extended out the walkable area in the other direction and can build it up however you want. So, in our example we would add several tiles to the *North* edge. Et voila.
Think of the process as kind of inch-worming your way from area to area. You move to a new area (by making a copy), contract the area to eliminate the parts you are leaving behind, and then extending again in the direction you are moving. Does that make sense, or do I sound like I'm on crack?
Anyway, hope that helps. I've tried this and it works like a champ. Where this method falls apart is if you try to create four areas arranged in a square pattern, since the fourth area you make will only be able to "inherit" the edge of one of its two adjoining areas, not both. That's where you'd have to do some fudging.
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Miserere
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Tales of the Pendragon (Defunct)
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