Static Camera Orientation

UPDATE: Patch 1.07 and MotB changed the way you interact with the camera. Now you just hold down the right mouse button and you can control both turn the camera and control the pitch. 

Kephisto posted a great set of instructions in the Toolset forum concerning the camera:

Holding down the control and shift keys then right dragging should roll the camera while holding down alt and shift with right clicking will pitch the static camera up and down.

You can rotate it towards the left and right like other objects as well. To raise and lower it hold down the alt button while moving them. All together you can put it in just about any position and angle you want.

If there are any problems it could be, just guessing, that your keyboard shift and alt and control keys may have a different configuration, but in general play around with those three keys when the static camera is selected and you'll discover a feel for it.

In case you may be wondering, I've already placed many static cameras behind NPCs, across treetops and roofs, angled upwards from the ground, and even upside down viewing a monster.

When you're ready to have even more fun, Inder, right click on the static camera and select properties in new window - which, believe it or not, will bring up another properties window of which you can select view and actually see exactly what the camera does, in real time.

From there it is a matter of selecting a line of a conversation and selecting that static camera. Overall, I hope you enjoy using them.

And further down:

Each line in a conversation, whether spoken by the player or the NPC, has its own properties. For example, please highlight any line in a conversation and look at the bottom left, which should have the four tabs : Conditions, Actions, Node, Animations.

While you have a line in your conversation highlighted (selected) please click on the bottom tab named Node. In the Node panel that comes up in the bottom left should be a wondrous amount of options, divided into three main categories : Behavior, Camera Settings, and Line. Click the left (plus) sign of the Camera Settings category.

Now you should see many options for the Camera Settings, for that one specific line of conversation alone. You are now able to set if you want the camera settings to be random or want the Movement Type to be None, Pan, or Track, or even if you want that line of conversation to use any of your Static Cameras or even if you want the visual shot to be a Close Up, Walk-by, Medium, Over the Shoulder, or even more.

Even without using a static camera, just about all the above options (and more) are still available. So if you want to have a specific part of a conversation have a certain look to it, you can merely select a specific option and leave it at that.

When using Static Cameras all that is needed is to place the desired static camera’s tag in the Static Camera field, which is listed in the Camera Settings of the Node panel. There is probably a better way to say all this but I hope at least this information helps.

And a follow-up by LysanderReturns:

Perfect summation Kephisto. Just to add one last step, you need to set the mode field on the node to "static camera" if you want to use a static cam or "user defined" if you want to choose one of the preset cams (like worms eye or walk by or whatnot).

Check it out: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=514512&forum=1...