Cutscenes in NWN2 generally happen through a combination of conversations, conversation switches, and camera control. I'll try to expand this more later, but here is a general procedure:
- Create your area, creatures, effects, etc.
- Create your conversation. Check with the other guides and tutorials listed on this site for more information about how to create a conversation. The one key thing to remember is that every conversation node is basically a camera shot.
- Set up your OnClientEnter cutscene script for the area, remembering to attach it to the area. You can make the speaker either the main NPC who will be doing the talking, or create an Ipoint to act as the speaker.
- Next place your static cameras. Check out this page on camera control for more information.
- Finally, bring it all together with a conversation switch script that you can reference on each node to control the action.
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