I've been working through how to keep the data from getting out of sync between the version of the game in memory and what's in the database, and I think I've found a solution using simple flags. The first flag already existed in previous versions of PRR. These were "returning" flags for each PC.
I spent some time yesterday working on the theft scripts and everything seems to be working really well at this point. Here's a quick run-down of where I am:
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