Persistent Reputation and Reaction dev journals

Journal posts about the PRR project.

Transitioning between modules with PRR

I've been working through how to keep the data from getting out of sync between the version of the game in memory and what's in the database, and I think I've found a solution using simple flags. The first flag already existed in previous versions of PRR. These were "returning" flags for each PC.

Current PRR road map

I spent some time yesterday working on the theft scripts and everything seems to be working really well at this point. Here's a quick run-down of where I am:

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